At Lavner Education, I taught programming and game design to learners aged 7 to 14, using platforms like Game Maker and Scratch. Working full-time at a tech-based summer camp, I handled class sizes ranging from 3 to 15 students. My responsibilities included debugging code, maintaining classroom order, and providing continuous technical and emotional support. I also curated lesson plans, adapting them to meet the unique needs of each class to ensure engaging and effective learning experiences. This role required me to manage classroom behavior, set expectations, and offer one-on-one lessons before and after class if requested, fostering a supportive and productive learning environment.
As a Scratch instructor for Lavner Education, I taught programming to children aged 7-8, introducing them to problem-solving and creative thinking. My role involved fostering their imagination, creating a safe learning environment, and managing a class of varying expertise levels. By curating lesson plans and adapting to each student’s needs, I ensured every child felt supported and challenged appropriately. This experience taught me the complexities of teaching young learners and how to push those capable while aiding those who struggled. It highlighted the importance of care and dedication in boosting students' confidence and abilities.
The World's #1 STEM Camp!
Guided students aged 9-14 in game design, emphasizing engagement and creativity while preventing burnout in a larger class setting.
Introduced problem-solving and creative thinking to children aged 7-8, fostering imagination and creating a supportive learning environment.
Began teaching programming and game design to learners aged 7 to 14, initiating a fulfilling journey at Lavner Education.
In my Game Maker classes at Lavner Education, I taught game design to students aged 9-14, managing a class of 15. I shared my expertise to guide students towards rewarding creative work, emphasizing engagement and active listening. Flexibility and attentiveness to students' interests were crucial for effective learning. This experience taught me to foster creativity and excitement positively while preventing burnout. Leading a larger group helped me understand the balance between independence and providing necessary support.
The World's #1 STEM Camp!
At Lavner Education, I taught programming and game design to learners aged 7 to 14, using platforms like Game Maker and Scratch. Working full-time at a tech-based summer camp, I handled class sizes ranging from 3 to 15 students. My responsibilities included debugging code, maintaining classroom order, and providing continuous technical and emotional support. I also curated lesson plans, adapting them to meet the unique needs of each class to ensure engaging and effective learning experiences. This role required me to manage classroom behavior, set expectations, and offer one-on-one lessons before and after class if requested, fostering a supportive and productive learning environment.
As a Scratch instructor for Lavner Education, I taught programming to children aged 7-8, introducing them to problem-solving and creative thinking. My role involved fostering their imagination, creating a safe learning environment, and managing a class of varying expertise levels. By curating lesson plans and adapting to each student’s needs, I ensured every child felt supported and challenged appropriately. This experience taught me the complexities of teaching young learners and how to push those capable while aiding those who struggled. It highlighted the importance of care and dedication in boosting students' confidence and abilities.
Guided students aged 9-14 in game design, emphasizing engagement and creativity while preventing burnout in a larger class setting.
Introduced problem-solving and creative thinking to children aged 7-8, fostering imagination and creating a supportive learning environment.
Began teaching programming and game design to learners aged 7 to 14, initiating a fulfilling journey at Lavner Education.
In my Game Maker classes at Lavner Education, I taught game design to students aged 9-14, managing a class of 15. I shared my expertise to guide students towards rewarding creative work, emphasizing engagement and active listening. Flexibility and attentiveness to students' interests were crucial for effective learning. This experience taught me to foster creativity and excitement positively while preventing burnout. Leading a larger group helped me understand the balance between independence and providing necessary support.
Began teaching programming and game design to learners aged 7 to 14, initiating a fulfilling journey at Lavner Education.
Introduced problem-solving and creative thinking to children aged 7-8, fostering imagination and creating a supportive learning environment.
Began teaching programming and game design to learners aged 7 to 14, initiating a fulfilling journey at Lavner Education.
At Lavner Education, I taught programming and game design to learners aged 7 to 14, using platforms like Game Maker and Scratch. Working full-time at a tech-based summer camp, I handled class sizes ranging from 3 to 15 students. My responsibilities included debugging code, maintaining classroom order, and providing continuous technical and emotional support. I also curated lesson plans, adapting them to meet the unique needs of each class to ensure engaging and effective learning experiences. This role required me to manage classroom behavior, set expectations, and offer one-on-one lessons before and after class if requested, fostering a supportive and productive learning environment.
As a Scratch instructor for Lavner Education, I taught programming to children aged 7-8, introducing them to problem-solving and creative thinking. My role involved fostering their imagination, creating a safe learning environment, and managing a class of varying expertise levels. By curating lesson plans and adapting to each student’s needs, I ensured every child felt supported and challenged appropriately. This experience taught me the complexities of teaching young learners and how to push those capable while aiding those who struggled. It highlighted the importance of care and dedication in boosting students' confidence and abilities.
The World's #1 STEM Camp!
In my Game Maker classes at Lavner Education, I taught game design to students aged 9-14, managing a class of 15. I shared my expertise to guide students towards rewarding creative work, emphasizing engagement and active listening. Flexibility and attentiveness to students' interests were crucial for effective learning. This experience taught me to foster creativity and excitement positively while preventing burnout. Leading a larger group helped me understand the balance between independence and providing necessary support.