As the lead developer and project manager for a Unity mental health themed video game, I spearheaded the development of a dungeon crawler game, using C# and C++. Utilizing Blender and Nomad, I created 3D model assets to enhance the project's visual identity. Implementing a structured sprint format, I drove weekly progress towards project milestones, resolved technical issues and ensured effective meeting of deadlines. From core mechanics to ongoing development, I managed the project's entirety, from conception to execution, leveraging my expertise in game design and development while trusting in the talents of my exceptional team.
Originating as a college capstone project, I proposed the idea to my class, and interested classmates joined the team to bring it to fruition. Initially a 2D concept, we swiftly transitioned to 3D to better align with our vision. Operating on weekly sprints and meetings led by me, we made substantial progress. Driven by passion, the team continued development post-college, aiming for a Steam release. Throughout, I expanded my skills beyond my expertise, delving into 3D modeling, animation, sound design, and UI/UX, culminating in an impressive slice of the larger envisioned game.
Showcased progress at local game events, ensuring responsible portrayal of mental health themes inspired by Hades.
Transitioned from 2D to 3D, establishing structured sprints and weekly meetings to drive progress effectively.
Proposed the Unity mental health game concept as a college capstone, forming a dedicated team to bring it to life.
Inspired by Hades, our game delves into mental health struggles, portraying them as battles within the player's mind. We remained mindful of the sensitive themes, aiming for responsible portrayal. Actively engaging in the indie game scene, we participated in local events, showcasing our progress and garnering feedback. Through collective dedication, we transformed our vision into an enjoyable gaming experience, laying the groundwork for a promising future release on Steam.
Showcased progress at local game events, ensuring responsible portrayal of mental health themes inspired by Hades.
Transitioned from 2D to 3D, establishing structured sprints and weekly meetings to drive progress effectively.
Proposed the Unity mental health game concept as a college capstone, forming a dedicated team to bring it to life.
As the lead developer and project manager for a Unity mental health themed video game, I spearheaded the development of a dungeon crawler game, using C# and C++. Utilizing Blender and Nomad, I created 3D model assets to enhance the project's visual identity. Implementing a structured sprint format, I drove weekly progress towards project milestones, resolved technical issues and ensured effective meeting of deadlines. From core mechanics to ongoing development, I managed the project's entirety, from conception to execution, leveraging my expertise in game design and development while trusting in the talents of my exceptional team.
Originating as a college capstone project, I proposed the idea to my class, and interested classmates joined the team to bring it to fruition. Initially a 2D concept, we swiftly transitioned to 3D to better align with our vision. Operating on weekly sprints and meetings led by me, we made substantial progress. Driven by passion, the team continued development post-college, aiming for a Steam release. Throughout, I expanded my skills beyond my expertise, delving into 3D modeling, animation, sound design, and UI/UX, culminating in an impressive slice of the larger envisioned game.
A mental health dungeon crawler build in Unity
Inspired by Hades, our game delves into mental health struggles, portraying them as battles within the player's mind. We remained mindful of the sensitive themes, aiming for responsible portrayal. Actively engaging in the indie game scene, we participated in local events, showcasing our progress and garnering feedback. Through collective dedication, we transformed our vision into an enjoyable gaming experience, laying the groundwork for a promising future release on Steam.
A mental health dungeon crawler build in Unity
As the lead developer and project manager for a Unity mental health themed video game, I spearheaded the development of a dungeon crawler game, using C# and C++. Utilizing Blender and Nomad, I created 3D model assets to enhance the project's visual identity. Implementing a structured sprint format, I drove weekly progress towards project milestones, resolved technical issues and ensured effective meeting of deadlines. From core mechanics to ongoing development, I managed the project's entirety, from conception to execution, leveraging my expertise in game design and development while trusting in the talents of my exceptional team.
Originating as a college capstone project, I proposed the idea to my class, and interested classmates joined the team to bring it to fruition. Initially a 2D concept, we swiftly transitioned to 3D to better align with our vision. Operating on weekly sprints and meetings led by me, we made substantial progress. Driven by passion, the team continued development post-college, aiming for a Steam release. Throughout, I expanded my skills beyond my expertise, delving into 3D modeling, animation, sound design, and UI/UX, culminating in an impressive slice of the larger envisioned game.
Showcased progress at local game events, ensuring responsible portrayal of mental health themes inspired by Hades.
Transitioned from 2D to 3D, establishing structured sprints and weekly meetings to drive progress effectively.
Proposed the Unity mental health game concept as a college capstone, forming a dedicated team to bring it to life.
Inspired by Hades, our game delves into mental health struggles, portraying them as battles within the player's mind. We remained mindful of the sensitive themes, aiming for responsible portrayal. Actively engaging in the indie game scene, we participated in local events, showcasing our progress and garnering feedback. Through collective dedication, we transformed our vision into an enjoyable gaming experience, laying the groundwork for a promising future release on Steam.